
This is where the first major criticism arises, as the dialogue is poorly written and shows a lack of polish in the game’s production.

The narrative is presented mostly through dialogue screens between missions. This adds a layer of replayability to the campaign not found in other similar 4X games. Most importantly, the campaign has branching paths affected by the player’s decisions, actions, and completed primary and secondary objectives. The campaign is both an elongated tutorial as each mission slowly expands the tech tree and diplomacy. The game has two modes: the campaign and a sandbox mode. Astra Exodus’ story focusing on the theme of rediscovery and working through tragedy gives it a narrative backbone that helps contextualize the player’s actions in the campaign.

The remnants of human civilization successfully founded a colony in far away space and are now in the process of retracing their steps and rediscovering their tragic history. For the most part, it succeeds in confirming the strength of the 4X sub-genre, but overall fails to push the envelope.Īstra Exodus, developed by Atomic Kaiser and published by Slitherine, is a single player space opera strategy game set in a distant future where humanity has been forced to abandon Earth in the face of a mysterious threat.

Astra Exodus is a game that follows in that wave of inspiration and tries its best to make its mark on the genre in this crowded market by harkening back to the game design principles of classic 4Xs like Master of Orion. The past couple of years have seen a massive explosion of sci-fi 4X strategy games, especially in the indie and low-budget scene.
